The recent Untitled Boxing Game buffs and nerfs patch is the biggest balance shake-up since Dragonfish landed in March, and every active player needs to know which styles got buffed, which got trimmed, and which update codes are still dropping rewards. From the Ghost nerfs that slowed down jab spam to the Freedom style rework that reworked the dodge-and-counter flow, this update touches nearly every archetype in the current meta. If you main Shotgun, run Ghost in ranked, or stack combos on Freedom, the numbers below will reshape how you approach every round.
According to the official YouTube channel for Untitled Boxing Game, the recent patch introduced a series of buffs and nerfs aimed at rebalancing underused fighters while toning down the most dominant ones in the current meta.
What Changed in the Latest Untitled Boxing Game Balance Patch
The September 2026 patch dropped on the 12th alongside the new Deimos (Legendary) style and the deimos and terror redeem codes. The headline goal of this pass was simple: bring outlier styles back in line with the rest of the roster without killing the identities that make them fun. To do that, the developers targeted three areas — jab speed, block damage, and dodge recovery — because community data showed those three stats were deciding roughly 70% of ranked matches at high ELO.
Here is a quick snapshot of the biggest swing factors rolled into the latest Untitled Boxing Game balance changes:
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Dragonfish (Rare) jab speed and block damage trimmed
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Ghost jab cooldown extended, recovery frames added on backdash
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Shotgun rework converted the charge into a three-hit string
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Freedom dodge distance and stamina regen retuned for trade-off play
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Supernova block-stun window slightly extended as a soft buff
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Surgeon (Mythic) landed 2026-08-16 with no follow-up nerfs yet
The table below compares each of those styles against the previous patch so you can see exactly how much the meta shifted.
| Style | Rarity | Stat Changed | Old Value | New Value | Direction |
|---|---|---|---|---|---|
| Dragonfish | Rare | Jab speed | 9 frames | 11 frames | Nerf |
| Dragonfish | Rare | Block damage | 14 | 10 | Nerf |
| Ghost | Rare | Jab cooldown | 0.18s | 0.26s | Nerf |
| Ghost | Rare | Backdash recovery | 14 frames | 19 frames | Nerf |
| Shotgun | Rare | Charge hit count | 1 heavy | 3-hit string | Rework |
| Shotgun | Rare | Stun on final hit | 0.6s | 0.9s | Buff |
| Freedom | Rare | Dodge distance | 6.2 units | 5.4 units | Nerf |
| Freedom | Rare | Stamina regen delay | 0.5s | 0.3s | Buff |
| Supernova | Legendary | Block-stun window | 0.3s | 0.4s | Buff |
| Surgeon | Mythic | No changes | — | — | Neutral |
The values in this table are pulled from community testing shared across the official Discord and YouTube creator clips, so expect a small variance of one or two frames on your own client. For players who main any of these styles, the takeaway is that jab-focused pressure tools got hit harder than power-focused tools, which means block-and-punish archetypes like Freedom and Supernova have a real reason to climb back into the tier list.
Untitled Boxing Game Style Rework: Freedom, Ghost, and Shotgun Deep Dive
The Untitled Boxing Game style rework pass is the centerpiece of this update because three different archetypes got mechanical overhauls rather than simple number nudges. Each rework is built around the same design philosophy: reward commitment, punish button-mashing, and tighten the gap between the best and worst styles in each rarity band.
Freedom Style Changes
The Freedom style rework is the most subtle of the three. Rather than changing any single damage number, the developers rebalanced the dodge flow so that dodges cost less stamina but cover less ground. That sounds like a nerf on paper, but the faster stamina regen means Freedom mains can now chain two dodges into a counter instead of one, which fits the playstyle's identity as a reactive, read-based fighter. Community data from ranked V1 showed that Freedom players who tried to play aggressively lost 64% of their matches, while defensive Freedom players won roughly 55%, so the rework nudges the style closer to its intended role without overpowering the offensive side of the roster.
The numbers most players will feel in practice are the stamina regen delay dropping from 0.5s to 0.3s and the dodge distance falling from 6.2 to 5.4 units. The shorter distance forces Freedom mains to commit to a dodge direction earlier, which opens them up to whiff punishes if their read is wrong. The faster regen, meanwhile, lets them reset between exchanges so they can stay in the fight longer. For a full breakdown of how this style fits into the current tier list, the meta styles ranking covers the post-patch matchup chart in detail.
Ghost Nerf and Block Pressure
The Ghost nerf is the part of the patch that has generated the most discussion, and for good reason. Ghost was the highest-pick Rare style on the ranked ladder before this update, and the jab cooldown extension from 0.18s to 0.26s is a 44% increase in recovery time between jabs. That single change is enough to remove the most common Ghost spam pattern — fast jab into dash-cancel jab into grab — because the new cooldown window gives opponents a clear punish opportunity on whiff.
The backdash recovery increase from 14 to 19 frames is a smaller nerf on its own, but it stacks with the jab cooldown change to make the defensive side of Ghost feel sluggish. The community consensus is that Ghost is no longer a brainless S-tier pick, but it is still very playable for players who use the style's actual mix-up game rather than the spam flow. For a closer look at how Ghost stacks up against other Rare styles, the uncommon styles overview walks through the matchup math.
Shotgun Style Rework
The Shotgun rework is the only one of the three that changes the style's core combo flow. Previously, Shotgun's defining move was a single high-damage charge hit that could be cancelled into a special, but the new version replaces that single hit with a three-hit string that ends in a longer stun. The first two hits deal light damage, but the third hit deals roughly the same total damage as the old charge while also applying a 0.9s stun instead of the old 0.6s.
That structure change matters because the three-hit string opens up new combo extensions that were not possible with the old single-hit charge. Skilled Shotgun players can now chain the new string into a grab or a style-specific super, which gives the rework a real buff feel even though the total damage on a single string is roughly flat. If you want to see how this rework interacts with other Rare styles, the Freedom style guide covers the close-range trade math in detail.
| Rework | Core Change | Pre-Patch Identity | Post-Patch Identity |
|---|---|---|---|
| Freedom | Dodge distance down, regen up | Defensive turtle | Reactive counter-fighter |
| Ghost | Jab cooldown up, recovery up | Spam jab rush | Mix-up based mid-range |
| Shotgun | Single hit → 3-hit string | Charge poke | Combo extension anchor |
Untitled Boxing Game Update Codes and How to Redeem Them
The latest Untitled Boxing Game update codes dropped alongside the September patch and they are still live as of this writing. Two new codes — deimos and terror — were tied directly to the Deimos style release on 2026-09-12, and they grant cosmetic rewards plus a small style token bundle that helps new players catch up. Older codes from the August Surgeon drop have expired, so the only active codes right now are the two listed below.
| Code | Reward | Expires | Status |
|---|---|---|---|
| deimos | Deimos style token x1, 500 cash | 2026-10-12 | Active |
| terror | Terror emote, 250 cash | 2026-10-12 | Active |
| surgeon | Surgeon style token x1 | 2026-09-01 | Expired |
| dragonfish | Dragonfish style token x1 | 2026-04-01 | Expired |
To redeem any active code, open Untitled Boxing Game, tap the menu button in the top-left corner, scroll to the Codes tab, and paste the code into the input box. Rewards land in your inbox within a few seconds, and style tokens are bound to the account, not the character, so you do not lose them if you respec later. If a code shows as invalid, it usually means the server is mid-restart, so wait a few minutes and try again. The full list of active and expired codes also lives on the Supernova update page, which tracks every code drop since the start of 2026.
How the Meta Tier List Shifts After the Patch
The pre-patch tier list was dominated by jab-spam styles because the recovery windows were too forgiving for whiff punishes, but the new patch rebalances the value of pressure, defense, and combo extension in ways that reshuffle the top of the ladder. Below is a simplified post-patch tier ranking that focuses on Rare and Legendary styles, because Mythic styles like Surgeon sit in their own tier and were untouched by this update.
| Tier | Style | Rarity | Why It Sits Here |
|---|---|---|---|
| S | Supernova | Legendary | Block-stun buff + strong kit, hard to crack |
| S | Freedom | Rare | Rework fits identity, dodge-counter is oppressive |
| A | Shotgun | Rare | Rework opens real combo routes, stun is huge |
| A | Deimos | Legendary | New kit, strong mid-range pressure |
| B | Ghost | Rare | Nerfed but still viable with mix-ups |
| B | Dragonfish | Rare | Jab nerfs hurt, but block damage is still solid |
| C | Hawk, Slugger, Iron Fist | Rare | Off-meta, no rework, no buffs |
| S+ | Surgeon | Mythic | Untouched, still the ceiling |
The biggest winners of this patch are Freedom and Supernova, because both styles got buffs that fit their existing identity without overcorrecting. Freedom's rework gives it the tools to play its counter-fighter game at a higher level, and Supernova's block-stun buff turns one of the most frustrating matchups in the game into a much more interactive fight. The biggest losers are Ghost mains who relied on jab spam, because the 0.26s cooldown kills the most-used pressure flow in the game, and Dragonfish players who depended on the old 14 block damage to scare opponents out of the close-range game.
For players who want to climb ranked in the post-patch environment, the safest picks are Freedom and Supernova, because both styles have forgiving recovery windows and strong defensive tools. Shotgun is the highest-skill pick on the list because the new three-hit string is hard to land consistently, but the payoff in combo damage is worth the practice time. Ghost is still playable, but you need to drop the spam flow and learn the actual mix-up game if you want to stay above 50% win rate at high ELO.
Frequently Asked Questions
Did the Untitled Boxing Game buffs and nerfs patch change Dragonfish's jab speed?
Yes, the patch raised Dragonfish's jab speed from 9 frames to 11 frames, which is a 22% slowdown that meaningfully weakens the style's pressure game. Block damage was also reduced from 14 to 10, so defensive reads on Dragonfish pressure are now safer than before. The style is still usable, but it is no longer a top-tier Rare pick in the post-patch environment.
What is the best Rare style after the Ghost nerf?
Freedom is the strongest Rare style after the Ghost nerf because its rework tightened the dodge-counter flow without nerfing the core identity. Shotgun is a close second thanks to the new three-hit string, and Supernova is the strongest overall if you count Legendary rarities in the discussion. Players who prefer a jab-focused playstyle should still try Dragonfish, but expect a longer climb than the old spam flow allowed.
Are the deimos and terror codes still working?
Both codes were still active as of the most recent community check, with an expiry window running through 2026-10-12. The deimos code grants a Deimos style token plus 500 cash, while the terror code grants a Terror emote and 250 cash. Redeem them in the Codes tab of the in-game menu before they expire so you do not miss the rewards.
When does Ranked V2 launch in Untitled Boxing Game?
According to the developer comments shared across community channels, Ranked V2 is in active development but does not have a confirmed release date as of this writing. The new mode is expected to add droppable and tradeable game passes, which is a major change from the V1 ranked ladder where rewards were account-bound. The official Roblox game page will likely post the launch date first, so check there for the most up-to-date timeline.
Does the Shotgun rework change combo routes?
Yes, the new three-hit string opens up combo extensions that were not possible with the old single-hit charge, including chain routes into grabs, style-specific supers, and follow-up dash attacks. The total damage on a single string is roughly flat compared to the old charge, but the 0.9s stun on the final hit gives skilled players enough frame advantage to set up their next move. Practice the string in a private server before bringing it into ranked, because the timing window is tight on the third hit.